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anacierdem

18 Game Reviews

4 w/ Responses

Should have a tutorial., I did not get what is happening at first, also levels are too repetitive and very easy to pass (maybe repetitive to increase difficulty?) People may get bored easily. Is spin just for fun? when I set spin and direction assymetrical, I can always hit the target (If that is the challenge?). Spin makes game easier with an additional chance to adjust the toss. graphics and music are not bad and physics seems OK.

Good puzzle gameplay. A short tutorial would be good showing all main situations. Main menu is too distracting and not readable.

Fun to play, good gameplay, nice graphics, easy to understand, funny music. The side scrolling is a little too distracting fot me but I dunno why... Maybe it requires some speed reduction? Some text stays under menu options. Maybe trial and error approach can be avoided... Keep up the good work!

Animations are allright except the protagonist. Main character walking really unnatural. Other than these it is playable and lacks some more action. I was expecting "feeling" that weapons a little bit. Will not be the best but will become more fun if tweaked around.

I could not find a way out to the main menu when I start the wave. Other than that its not a bad game. A short tutorial would be OK and main menu is distracting. A little bit control on hiding can be a good option (as in arcades)

cableleader responds:

I like your ideas for the game. Thanks for the review anacierdem.

Using currently popular events in games do not have longevity. And I think this is another SOPA/PIPA clone, which is not inspiring at all.

Lenke responds:

actually i just see 3 sopa/pipa games, i have to check the anthers...

The game idea is nicely related to the gameplay. (i.e recoiling the boulder back, since its the last one) Tutorial level is nicely integrated into the game, music is good although repetitive. Graphical style is allright. Complex fonts, altough surprisingly readable. Hitting knights when pulling back is nicely implemented but i think it kinda slows down the game a little bit. I expected a much faster pull-back or there may be an automatic pull back or something... Shots are almost thrown at the exact location expected. (I was able to hit a knight directly in the first shot) Main menu is a little bit distracting.

It is not easy to understand what to collect on some levels. Additionally, using the area which is not on the screen is not a good idea. I may be misplaying some levels but I could not quite get a solution without shooting off-screen. I think everything should stay in the same frame. I also thougth that the cannon and pinguins are too large for the frame. Again, some objects do not fit into gameplay. Those eskimos for example. They are just obstacles and don't have any gameplay property? (or do they have?) In many levels I started shooting randomly and you eventually collect everything. Yeah I'm aware of the fact that the game is score based but it did not push me to collect items with less shots. Other than these, thew user interface is easy to use and I didn't like the background in the level select screen. The colored thing in front of the cannon does not represent anything so why is that there? if it is here to aim shooting then use a line instead.

I know that making a game is not an easy work but keep working!!

Age 35, Male

Patent Engineer

METU

Joined on 2/8/12

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